Mario’s Tennis is a 1995 sports video game developed and published by Nintendo for the Virtual Boy. As the first installment of the Mario Tennis series, it was released as a launch title for the Virtual Boy, and later was a pack-in game in North America. It is one of five launch games for the Virtual Boy, along with Galactic Pinball, Red Alarm, Teleroboxer, and Panic Bomber (the former three were also the launch games for the console in North America). Mario’s Tennis is a sports game in which the player controls one of seven different Mario characters and engages in tennis matches.
The action on the court is viewed from directly behind the player character from a third-person perspective. The Virtual Boy’s stereoscopic 3D graphics allow the player to perceive depth within the tennis court, allowing for better perception of the distance between a tennis ball and the respective character. Unlike later entries in the Mario Tennis series, which added gameplay elements not present in traditional tennis, such as “power up items”, special “power shots”, or external obstacles interfering with the game, Mario’s Tennis simply focuses on tennis fundamentals. Mario’s Tennis supports a number of different game modes and customization options.
The player may choose one of seven Mario characters, including Mario, Luigi, Princess Toadstool, Yoshi, Toad, Koopa Troopa, and Donkey Kong Jr., all with differing attributes in regards to “speed”, “power”, or “racket area”. Either a single game or a three-game tournament mode may be chosen, both having the option to play either singles or doubles matches on easy, normal, or hard difficulties. Although a two-player function was announced, it was not implemented since the cable required to link two Virtual Boy units was never released.